warframe impact to slash

I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Am I right or do I have it completely wrong? 100 Base damage, Bleed ticks for 35 each. Only Physical damage type worth a damn is Slash. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. . it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. - At maximum 10 stacks enemy is stunned. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Sign up for a new account in our community. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Premium Powerups Explore Gaming. ok, and from your experience, when does a corrosive build become useless? WARFRAME Wiki is a FANDOM Games Community. Covering the hottest movie and TV topics that fans want. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. That really sounds like IPS needs a more thorough and fundamental rework in that case. Enemies will get tankier just by scaling health. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . When you use a puncture weapon against an armoured target you do more damage and vice versa. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Increases effectiveness against enemies with Shields, especially Corpus units. Now. The fact that people stay away from impact weapons if they can is a great example. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Melee units are unaffected by Blast's status effect. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. So the damage of a weapon can in a sense over ride the base status of the weapon. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. 5 Radius increased to 6 meters at x10 stacks. WARFRAME Wiki is a FANDOM Games Community. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Gallery Old appearance Patch History Update 11.0 (2013-11-20) are the mods that increase damage to certain enemy types worth it like expel corpus? people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Introduced It causes enemies to flinch and recoil backwards. You can't use it against Infested or mechanical enemies. In general, Viral is the strongest damage type. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). #Warframe New Impact to Slash Mods Hot or Not?! Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Posted by 5 years ago. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Enemies cannot recharge their shields naturally while Magnetized. 2020 Digital Extremes Ltd. All rights reserved. Caps at 75% armor reduction at x10 stacks. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Sourced from official drop table repository. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Certain mods in Warframe allow you to add elemental effects to your weapons. You need to be a member in order to leave a comment. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. The bleed from slash is OP, its that simple. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). everyone wants OP builds that pretty much trivialize the entire game. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Why is bleed important? Learn everything about Warframe's Ash. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. That was what I was looking for. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. ((100 + 50) * 10 / 100 = 15). Trading Tax Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. They are the physical elements of the game. It's scaling armor that breaks it. Each of these will have an elemental status tied to them. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. You rarely see Radiation used in high-level content except for status primers and niche builds. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Yet, anything someone says thatregards nerffing that power, isrejected by the community. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. It would also ruin Hunter Munitions. That's the issue. Only increases the Impact damage of rifles. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Puncture: Puncture Damage is one of the three physical damage types. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Void and True damage are two unique damage types that are fairly rare. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. 100 Slash will deal 42. Type If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). i will make suggestions on elements depending on how this goes. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Vendor Sources Found the internet! Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Close. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. yes, anyone shouldhave been able to see that coming.