arma 3 increase vehicle speed

Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. 800 DPI is best for me. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The Strider is based on the real-world "LGS Fennek" LARV. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Type 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 and, Any way how to edit it? Drawbacks Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. 1- The button Accessories on gun shop npc stops working. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Running the game at 4x speed shows that unarmed sprinting gives these values. The offroud. The first thing that i want is change the speed from normal vehicles, already on Arma 3. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). I click it, nothing happens. Hold [Z] to decrease throttle and lose altitude. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Here's some data. Here's some data. Seats marvinzih: do you knew how to fix it, please? The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. When it's done How often? Can someone clue me in on where to find these scripts, or how to make one myself? This platform update is free for all owners of Arma 3. Would be good to have wheel spin and skid if using 'E' from a standing start. Powered by Invision Community. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Secondary armament 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Description Description: Sets velocity vector of an object in m/s. Fly low and fast to the Notable Traits telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. 1) How to change the vehicles (car/boats/heli/planes) speed, please? Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. simulation yet seen in the Arma series. Features It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. So the question that i have is a two-parter: 1. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Use the mouse to control the helicopter smoothly. Meda's usually-incomplete-never-to-be-completed project dumping ground. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . It have: vItemSpace , licenses[] , price and textures[] . Love it if you could make it work with the submarines too. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. About the lights, i figure out that is because the option to turn it on only appears at night time. Powered by Invision Community. Scrolling slower (or in smaller increments) should improve turn speed a bit. A guide to graphics settings vs frame rate for Arma 3 in 2021. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. In short, vehicles now have a bunch of animation and texture sources you can play with. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. I've found this out, thanks. Can only be applied via script or using the Virtual Garage. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY 9700 kg (all variants) Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Fuel capacity By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. By using this site, you agree to our Terms of Use. I didn't find any mod with a nice speedboat and the Arma's original is too slow. I got a problem with Jozen mod. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. PHYSICS Damage upon the turret will not be shared with the Strider's main "health" pool. Weight When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. You click it and nothing happens or it becames disabled I was curious about how fast a player could run forward in a single direction. Momentum, suspension and gravity all play a much bigger The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Scrolling slower (or in smaller increments) should improve turn speed a bit. AAF Having a CPU clock of 3.9GHz or higher is recommended. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. edit: Sorry havent looked in the comments that you already found it. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic 200+ km/h. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Texas General Knowledge CDL Practice Test. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Create a new shop (already with c/c) and put the classname of your vehicle here. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . I can open it with notepad++ but it is crypted (a lot of unknew characteres). When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Could you tell me where is it, please? Valve Corporation. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Strider will have incredible difficulty fording over bodies of water. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Any chances of adding a keybind to engage/disengage cruise? That should allow the vehicle speed up until it hits 50km/h. What would be the point of using gears if the vehicle accelerates the same? And do you recommend me a better way to increases (or implement) an speedboat much faster, please? It takes 200% increased damage from high-explosive (HE) type munitions. The Strider's ability to adjust the elevation of its periscope is clearly shown here. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Maybe Its still there. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. role in Just like with the stance system for infantry. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Limit the speed of an AI-driven vehicle or AI person to given value. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Destroying all of the Strider's wheels will be needed to immobilise it. Hold [Left Shift] to increase throttle and gain altitude. Games. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. If destroyed: Rapidly lose entire fuel supply over several seconds. its a big problem =( Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 4000 mass It's measured in meters-per-second. I can't understand the reason. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. The engine can survive up to 100 points of damage. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. LARV / MRAP Maintaining a constant speed up till now is annoying at best. enhancing the vehicular experience of Arma 3. If you have a related Youtube channel, enter the URL. Striders have base armour values of 200. Then look for the file when vehicle are on sell with their classname, price, etc.. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. I'd assume in MP execute that locally to the driver. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Conditions. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT VEHICLE IS ALWAYS AN OPTION. You cannot go prone with a launcher. Armed Assault Wiki is a FANDOM Games Community. As often as it's done Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. 2. How do you even aim? I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. It's not as indepth as your solution but it is there. Arma is a very CPU-intensive game, much affected by processor single core performance. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Valve Corporation. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). It's meant to have a maximum rotation speed. Also if using CBA you could use their perFrameHandler instead. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. ARMA 3 is processor clock dependent first (both client- and server-side). While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. As you are unarmed, you have nothing to raise/lower. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. The introduction of a new PhysX-powered physics model has resulted in the most detailed Maintaining a constant speed up till now is annoying at best. It's measured in meters-per-second. Interior. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. A Strider looks over cargo containers at Malden airport. All trademarks are property of their respective owners in the US and other countries. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Thank you very much! Crew Capacity The rest tend to flicker & will be ignored. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. . For those insertions where surprise is key, deploy the SDV and approach the target from below. Create an account to follow your favorite communities and start taking part in conversations. The Strider's body can survive 1,600 points of damage. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Info This script was used to get speeds. Is possible to show the option all time of the day, too? I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. But what is the best way to do it relative to the direction the vehicle is facing? Promotional screenshot released during the pre-Alpha. have at act as an accelerator. Could anyone help me with 2 things please: on release it should close the damn menu, or it closes after selecting an action. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Multiply by 3.6 for km/h. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? If damaged: Gradually leak 20% of remaining fuel over time. No matter the variant, they all utilise Composite Armour plating. Note the Commander's terminal located on the left behind the driver's seat. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Game updates, videos, pictures, discussions, help, and more. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. #4 [ESD]Calibre May 9, 2017 @ 2:51am The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Or do u knew some tutorial that have a step by step to do that, please? Aaaaaaah too bad i can't change vehicles speed =( The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Mousewheel up= +10kph Mousewheel down= -10kph. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. While convenient, it broke other vehicle physics in the game. Could you help me with that, please? da mimic script pastebin About the mods, i found the config for the cars, but its in .BIN format. So lets see. Climbing with the highway gear now is painfully slow getting up an off-road incline. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Tandem HEAT explosive charge. & It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Game engine does not support this feature for air vehicle physics. I'll record a video showing the error with Gun Shop and post here to show what's happening. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. The hatchback speed, the offread speed, the boats speed. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". (You go slightly faster than listed). Thank you for the help! to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Everything about the ARMA game series by Bohemia Interactive on reddit! along with them, submersible vehicles such as the SDV. The gunner position exclusively controls all weapon systems remotely on the armed variants. and the 2 civ boats pleases. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Was always like it? Faction Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Good night! You need to sign in or create an account to do that. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Depletion of its integrity will always result in a catastrophic kill. Maneuver the helicopter sideways with [A] and [D]. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. It is incorrectly classified in-game as an MRAP. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. It is only visible to you. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. ^ A low gear would certainly help for steep terrain. This can be provided by nearby houses, or by building tents. the current action menu is too clunky. Please see the. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle.