aoe2 mongols strategy

I just want to give a bit of brainstorming to people who think that when Mongols get to Imperial Age, the game is forfeit :-). Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Their bonuses are really good, but I just can't seem to use them effectively. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. As a result, I set out on a goal to make learning Age of Empires 2 easier, the inspiration for AOE2Guide - a compendium to encourage players to improve their skills and become more confident at the game. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Again numbers and an insane micro will be needed to take a fight like this effectively. There are several campaigns in Age of Empires II. So take a seat and grab some popcorn. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. Their unique technology improves the speed of their siege weapons greatly, allowing them to participate in raids effectively. Mangudai have a train time of 21 seconds. Civilization Bonuses: Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. Verteidigung in age of empires ii: Source: dfgames.net. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. But if you feel inspired, you may turn the tide and scrap a difficult win. Mangudai Rate of Fire increased (made slower) to 2.1. Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. They're just flat out amazing. 13 villager builds mill on berries. Opinion and thoughts on . Clicking on the icon links to the corresponding page. Heres a Table with the particular units I have considered. They have many bonuses that allow them to move fast and hit very hard when used effectively. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Find out more about this popular map, its meta, and what to expect going in. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Mongols match Goth army with their own FU champs and Scorps. AboutPressCopyrightContact. Cav Archers bonus - There's no real way to use this effectively. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Mangudai (non-Elite) frame delay reduced to 5. . For this matchup, Hussars and Light Cavalry depend enormously on getting Plate Barding Armor and Blast Furnace to be at least effective when fighting Mangudai. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. If Drill is researched, the Mongol push will be faster and more difficult to stop. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Luring Deer and/or laming is also a viable strategy for the more experienced player. As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). Xbows seem the shortest way, since they need most of the techs needed for Mangudai. 3- Palisade Spy. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. With update 35584, Hunters work 40% faster. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. They are also great at raiding villagers. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. What it essentially means is foreigners. Stupid China. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. This Age of Empires 2 guide will help you understand these situations to win more often. When the mangudai is uppgraded to elite status they have 0 missile delay. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Will we finally learn how to defeat the Mongols in the Imperial Age? If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. If the Mongol player loses attention for a second, he could lose all his army. Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. We can see now how they fare against them: As we can see, only Winged Hussars and maybe Tatar and Bulgarian Hussar and Malian Farimba Light Cav could be considered against Mongol Hussars 1v1. I wont delay much with infantry units, because they are mostly shredded by this composition. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. Outside these areas of expertise, the Mongols fare rather poorly. Age of empires ii 1 viewers gadzookzzz. Regular Cav Archers are way too expensive. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Boyars have an amazing performance against Hussars, just taking 1 damage from them! They focus on cavalry archers. 2- Boar save. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. This makes them probably the best units for hit and run tactics. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Of all the maps available in Age of Empires 2, Arabia is the most popular. Thank you so much for your kind words! Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). Siege - You generally want to get some Siege Rams because they're very strong. and our Welcome to the AoE2 Strategy Center. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. It's the fastest gathering in the game. What an absolutely epic effort. What is so great about it? Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. This page was last edited on 9 July 2014, at 16:48. They also do not get Supplies, making their Militia line more food-intensive. At its maximum, their empire stretched from Korea, across Asia, and into European Russia to the Baltic Sea coast. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Will Ghengis Khan ever find the last dragon ball? Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). Mangudai train time increased to 26 seconds. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. You HAVE to get those two Boars in every Random Map game. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. These civilizations include Turks, Spanish, Portuguese and Khmer for example. Well delve into different army compositions for each of the civs that could give you a chance of victory. We must not forget raids. Both openings can cripple our economy if not walled correctly. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Alot of people use this food for the Mongol Scout Cavalry rush. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). The better the Mangudai micro, the heavier the losses will be. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Just be careful with early raids and build enough Castles to support unit production. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Rams and Scorpions will be shredded by Mongols. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. "Good thing I brought my motorized siege units.". Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. In-game, the Mongols are specified as a cavalry archer civilization. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Mongols get a crazy early game bonus for hunting. However, the in-game pronunciation seems sometimes to lean towards an Inner Mongolian accent. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. They can still be vulnerable against Onager volleys (see in disadvantages). The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. "Fuck you, I'm faster so I'll run away and shoot more arrows! In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Mangudai should go together and be intensively microed. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. AOE is back once again. In 1398 he sacked Delhi, murdering 100,000 inhabitants. But of course, that shouldnt be the case. Privacy Policy. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Lets take a look on them. 6 sheep. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Help us expand it, and you get a cookie. Trebuchets can be used in the same way, although less effective against units. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). Leitis are far weaker to Mangudai (1 pierce armor). That's the main idea. Being a civilization with good early and mid game and able to raid with the use of Scout Cavalry and Cavalry Archers they can defeat civilizations that fare otherwise in open maps like Arabia, especially if starting at Dark and Feudal Age. Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. So well leave Elephants apart. 15 Skirms cant fight 15 Mangudai. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. The loss of Elite Cannon Galleons also hurts their navy a bit. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! This page was last edited on 11 August 2014, at 02:21. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. . The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. They pretty much have no real weakness. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. The Mongols are a civilization in Age of Empires II and Age of Empires IV . This is the first example of how well Mangudai and Hussars complement each other. Yep, that's also my opinion. Press J to jump to the feed. Thanks for commenting, being a Mongol fan! Like literally every game and it's the only non-siege unit they make. To engage Mangudai, nevertheless, you need NUMBERS. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Please do not think I hate Mongols. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Actually, it is a huge deal. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. With patch 4.8, Elite Mangudai now have a frame delay of 5. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. The companion to Mangudai will always be Hussars. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Age of Empires II Microsoft Corporation. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. They also have a better meatshield than Mayans in Light Cavalry. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. Press J to jump to the feed. Finally, we must pay attention to gunpowder. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. It is especially usefull for the siege ram. Returning to another chess analogy: everyone knows the Queen is the best piece on the board. 7, 8 and 9th villager chop wood. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Units in italics mean that they are not so effective or only situational. Age of Empires Series Wiki is a FANDOM Games Community. This makes the Mongol army very mobile. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. They can be played in any order. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Once their individual scenarios have been unlocked they can be replayed in any order at any time. But Onagers, Trebuchets and BBCs can be useful. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Elite Cannon Galleon removed from the technology tree. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. They can attack buildings and can be used as a bait for Mangudai to come closer. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. They are based on various central Asian Turkic empires such as the Timurid Empire and the Golden Horde. The Mongol units can be very cost effective or battles can end in disaster. Destroyed house foundations no longer provide population space with the Nomads technology. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. Scouts are a standard build order to learn, but often you find yourself making scouts and being countered by an opponents spearman. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Thats all. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Their unique unit, the Mangudai, is a Cavalry Archer with a bonus against siege weapons. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Hunting bonus - This is the best, specific bonus in the game. Try to fight with a Mongol army? Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege.